


I just didn’t get that same feeling of personal progression I did when I played WoL I felt when I was done with that game I was better at StarCraft. Which isn’t to say that these build and smash missions aren’t fun. There isn’t really any of that in Heart of the Swarm. For example, in one WoL level you had to move your base away from a slow moving wall of lava, which forced you to play very aggressively, or later stages when you needed distinct groups to attack different areas of the map. There, later levels challenged the types of simple strategies I used as the game went on. Through the campaign, you can make several important alterations to your army, changing their abilities in both temporary and permanent ways while leveling up Kerrigan into a close-to-unstoppable hero unit.Īdmittedly, this could have probably been alleviated slightly had I played at a higher difficulty level, though I still felt that the level designs themselves didn’t really force me to play better, which isn’t something I could say about Wings of Liberty. Where Wings of Liberty focused almost entirely on the Raynor’s Terran forces (with a small Protoss side-campaign), Heart of the Swarm is an almost entirely Zerg affair, as you control Kerrigan through her battle to recapture the swarm.

You probably won’t leave the game thinking the whole thing was awful, but you probably also won’t get that emotionally invested either.Īs well, the game rolls back a few of the (pretty important) status-quo changes from the Wings of Liberty campaign, so if you were into that, this might feel a bit like backtracking. Blizzard had a lot of meaty possibilities in Kerrigan’s arc, but they are treated mostly superficially. The story in HotS has interesting material to work with, but aspects of the plot and characters come across as pretty goofy and hamfisted. This advertisement has not loaded yet, but your article continues below.
